Details
-
Type:
Enhancement
-
Status: Closed
-
Priority:
P3
-
Resolution: Fixed
-
Affects Version/s: 6
-
Fix Version/s: 7
-
Component/s: client-libs
-
Labels:
-
Subcomponent:
-
Resolved In Build:b08
-
CPU:generic
-
OS:generic
-
Verification:Verified
Backports
Issue | Fix Version | Assignee | Priority | Status | Resolution | Resolved In Build |
---|---|---|---|---|---|---|
JDK-2149525 | 6u4 | Christopher Campbell | P4 | Resolved | Fixed | b01 |
Description
We can accelerate various BufferedImageOps in hardware using fragment shaders when
the OGL pipeline is enabled. These operations can go anywhere from 2x to 500x
faster when executed in hardware, and those numbers will continue to improve with
each new generation of shader-level GPUs.
the OGL pipeline is enabled. These operations can go anywhere from 2x to 500x
faster when executed in hardware, and those numbers will continue to improve with
each new generation of shader-level GPUs.
Attachments
Issue Links
- backported by
-
JDK-2149525 OGL: accelerate Convolve/Rescale/LookupOp using fragment shaders
-
- Resolved
-
- relates to
-
JDK-6536952 OGL: ConvolveOp with 5x5 kernel extremely slow on ATI Radeon 9800
-
- Closed
-