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  1. JDK
  2. JDK-7169864

Multiple applets in a frameset causes a separate JVM to be created

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    Details

    • Type: Bug
    • Status: Closed
    • Priority: P3
    • Resolution: Duplicate
    • Affects Version/s: 6u31
    • Fix Version/s: 7u6
    • Component/s: deploy
    • Labels:
    • Subcomponent:
    • CPU:
      x86
    • OS:
      windows_7

      Description

      J2SE Version (please include all output from java -version flag):
      java version "1.6.0_31"
      Java(TM) SE Runtime Environment (build 1.6.0_31-b05)
      Java HotSpot(TM) Client VM (build 20.6-b01, mixed mode, sharing)

      However also noticed this same problem with 1.7.4 and 1.7.3

      Does this problem occur on J2SE 6ux or 7ux? Yes / No (pick one)
      Yes

      Operating System Configuration Information (be specific):
       Win7 Enterprise Service Pack 1 64-bit OS

      Hardware Configuration Information (be specific):
        RAM 12GB Intel® Xeon® CPU ###@###.###GHz

      Bug Description:

      Creating multiple applets in a frameset occasionally causes a separate JVM to be created.
      This causes share state in public static variables to no longer be shared between
      applets in the frame set.

      Might be related to the following old issues:
      http://www.java.net/external?url=http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6871285
      http://www.java.net/external?url=http://bugs.sun.com/bugdatabase/view_bug.do?bug_id=6871287

      It would be awesome if there was a must_use_same_jvm parameter as the issue we are
      seeing is caused by two parts of a game being loaded in different JVMs and then
      not being able to communicate to each other via public static variables. If there
      is no such parameter then at least a more concrete explanation about what parameters
      would cause a separate JVM to load.

      Steps to Reproduce (be specific):

      Navigate to www.pogo.com/games/spades. Insure that you are not signed in.
      Play a game until an intermission ad occurs (happens at the end of a hand every
      5-10 minutes). Watch a second JVM spawn after the intermission follow shortly
      by the game crashing.

      Attached is a list of applet tags(applet tags.txt) that are loaded throughout
      the game play.

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              Assignee:
              ccheung Calvin Cheung
              Reporter:
              tyao Ting-Yun Ingrid Yao (Inactive)
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