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  1. JDK
  2. JDK-8090468

Need to consider architectural changes for doing transforms in prism.

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      Prism's current way of handling transforms is slow. In the Bitmap test it is the bottleneck. There are many different possible solutions. For example, implementing transforms in the vertex shader, collapsing branches of the scene graph into one transform, and considering some form of hardware instancing.

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            • Assignee:
              Unassigned
              Reporter:
              jandrese Joe Andresen (Inactive)
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