3D: Support blending when diffuse component has alpha (transparency)
Finish javadoc for FX 8 3D API
When both diffuseMap and diffuseColor are set in PhongMaterial, diffuseMap is not used
Need to specify the resulting specular component in the PhongMaterial
SpecularPower doesn't work as expected
Self Illumination map issues of PhongMaterial
[FX3D] PhongMaterial: setDiffuseColor(Color.TRANSPARENT) make Shape invisible.