Details
Description
Coordinate translation methods such as Node's parentToLocal, sceneToLocal, localToParent, localToScene need to take geometry altering effects into account. Right now they use only translations and ignore effects completely. Some of the effects alter node's geometry and have to be used for coordinate translation otherwise coordinate translation and all the things which depend on it such as mouse event delivery are broken. For example if a node has PerspectiveTransform applied to it then translation methods of such a node do not work correctly.
Try the following for example:
=====
import javafx.scene.*;
import javafx.scene.effect.*;
import javafx.scene.shape.*;
import javafx.scene.input.*;
import java.lang.Math;
var width = 200;
var height = 200;
var radius = width/2;
var back = height/10;
var t = 3.14 / 8;;
Rectangle {
x:10 y:10 width:100 height:100
effect: PerspectiveTransform {
ulx: radius  Math.sin(t)*radius uly: 0  Math.cos(t)*back
urx: radius + Math.sin(t)*radius ury: 0 + Math.cos(t)*back
lrx: radius + Math.sin(t)*radius lry: height  Math.cos(t)*back
llx: radius  Math.sin(t)*radius lly: height + Math.cos(t)*back
}
onMouseMoved:function(e:MouseEvent):Void {
println(e);
}
}
=====
The right side of the transformed rectangle does not react on mouse at all.
Attachments
Issue Links
 is blocked by

JDK8105112 The bounding box of the text whose effect is a perspective transform returns a rect( x/y=0.0/0.0, w/h=0.0/0.0) during the animation
 Resolved
 relates to

JDK8107616 Picking needs to take geometryaltering effects into account
 Resolved