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  1. JDK
  2. JDK-8113221

javafx.scene.transform.Rotate uses 2d matrix example for 3d constructor

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    Details

    • Type: Bug
    • Status: Closed
    • Priority: P3
    • Resolution: Fixed
    • Affects Version/s: fx2.0
    • Fix Version/s: fx2.0
    • Component/s: javafx
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    • Environment:

      build 153

      Description

      For example, the matrix representing the returned transform of new Rotate (theta, x, y, z) is :

                    [ cos(theta) -sin(theta) 0 x-x*cos+y*sin ]
                    [ sin(theta) cos(theta) 0 y-x*sin-y*cos ]
                    [ 0 0 1 z ]
       

      note Rotate (theta, x, y, z) where z is not used in formula

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            Assignee:
            ckyang Chien Yang (Inactive)
            Reporter:
            sgrinev Sergey Grinev (Inactive)
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