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  1. JDK
  2. JDK-8113621

REGRESSION: D3D stops rendering after screen lock on Windows

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    Details

    • Type: Bug
    • Status: Closed
    • Priority: P2
    • Resolution: Fixed
    • Affects Version/s: fx2.0
    • Fix Version/s: fx2.0
    • Component/s: javafx
    • Environment:

      Windows 7 x64, javafx-2_0-beta-b32-windows-i586-17_jun_2011
      NVIDIA GeForce GT 330M
      Driver date: 09.04.2010
      Driver version: 8.17.11.9494

      Description

      When I lock screen my laptop with simple app running and unlock it I get
      non-rendering app and a bunch of the following exceptions:

      java.lang.NullPointerException
          at com.sun.prism.d3d.D3DSwapChain.present(D3DSwapChain.java:42)
          at com.sun.javafx.tk.quantum.PaintRunnable.run(PaintRunnable.java:241)
          at java.util.concurrent.Executors$RunnableAdapter.call(Executors.java:441)
          at java.util.concurrent.FutureTask$Sync.innerRunAndReset(FutureTask.java:317)
          at java.util.concurrent.FutureTask.runAndReset(FutureTask.java:150)
          at com.sun.prism.render.RenderJob.run(RenderJob.java:29)
          at java.util.concurrent.ThreadPoolExecutor$Worker.runTask(ThreadPoolExecutor.java:886)
          at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:908)
          at com.sun.javafx.tk.quantum.QuantumRenderer$ObservedRunnable.run(QuantumRenderer.java:70)
          at java.lang.Thread.run(Thread.java:662)

      According to Kirill, this is a regression.

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              Assignee:
              jandrese Joe Andresen (Inactive)
              Reporter:
              mrkam Alexander Kuznetcov (Inactive)
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                Dates

                Created:
                Updated:
                Resolved:
                Imported: