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  1. JDK
  2. JDK-8124031

GlassScene computes wrong pick ray for moving camera

    Details

    • Type: Bug
    • Status: Resolved
    • Priority: P3
    • Resolution: Not an Issue
    • Affects Version/s: 8
    • Fix Version/s: 8
    • Component/s: javafx
    • Labels:

      Description

      When camera moves, the GlassScene's computePickRay() method still computes the same values as if the camera was in its initial position.

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            • Assignee:
              ckyang Chien Yang (Inactive)
              Reporter:
              psafrata Pavel Ĺ afrata
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              • Created:
                Updated:
                Resolved:
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