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    • Subcomponent:
      2d
    • CPU:
      generic
    • OS:
      os_x

      Description

      In MTLLayer.m we are setting layer properties multiple times during draw instead of doing it at initialization.

      Also we need to change blitTexture logic to use self context instead of passing commandbuffer which is not needed and part of layer properties.

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              • Assignee:
                jdv Jayathirth D V
                Reporter:
                jdv Jayathirth D V
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