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T Key Summary Assignee Reporter P Status Resolution Created Updated Due Development
Sub-task JDK-8097747

JDK-8097647 optimize D3DResourceFactory.maxTextureSize to be int

Kirill.Prazdnikov (Inactive) Kirill.Prazdnikov (Inactive) P4 Closed Fixed  
Sub-task JDK-8097746

JDK-8097647 clip and tx parameters of BaseNode.render and BaseNode.doRender are never used and always nulls

Kirill.Prazdnikov (Inactive) Kirill.Prazdnikov (Inactive) P4 Closed Fixed  
Sub-task JDK-8097745

JDK-8097647 Investigate the reason of so many setTexture calls in a scene with only one texture

Kirill.Prazdnikov (Inactive) Kirill.Prazdnikov (Inactive) P4 Resolved Fixed  
Sub-task JDK-8097744

JDK-8097647 Implement bitmaptest in native

Kirill.Prazdnikov (Inactive) Kirill.Prazdnikov (Inactive) P4 Resolved Fixed  
Sub-task JDK-8097743

JDK-8097647 Implement bubblemark benchmark in native.

Kirill.Prazdnikov (Inactive) Kirill.Prazdnikov (Inactive) P4 Resolved Fixed  
Sub-task JDK-8097742

JDK-8097647 add performance counters in prism-d3d

Kirill.Prazdnikov (Inactive) Kirill.Prazdnikov (Inactive) P4 Closed Fixed  
Sub-task JDK-8097741

JDK-8097647 Figure out if D2D shape rasterizer can help improve shapes perfomance

Unassigned Kirill.Prazdnikov (Inactive) P4 Closed Won't Fix  
Sub-task JDK-8097740

JDK-8097647 Prism: consider compressing vertices

Unassigned Gerard Ziemski P4 Closed Won't Fix  
Sub-task JDK-8097739

JDK-8097647 enable discard of D3D ZBuffer values after Present might increase performance

Kirill.Prazdnikov (Inactive) Kirill.Prazdnikov (Inactive) P4 Resolved Fixed  
Sub-task JDK-8097738

JDK-8097647 remove scaling from NGImageView might improve performance

Kirill.Prazdnikov (Inactive) Kirill.Prazdnikov (Inactive) P4 Resolved Fixed  

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